Saturday, March 24, 2012

New Build: 24/03/2012

The title should clue you in what I'm going to say. For the desperate ones, the download buttons are on the right.

What's new this release:
  • New action: Explore farm.
  • New enemy: Guardian dog.
  • New TF: Horse.
  • New location: External's camp.
  • New NPC: Mysterious cat.
  • New encounter: Enter the farm.
  • New Item: Brown Liquid.
  • New system: Experience.
  • New statistic: Levels.
  • Fixed bug: Game crashed if clicked on new game multiple times.
  • New ending: general bad TF ending.
  • New behavior: The game will inform you of the kind of error that occurred during execution, and then will close automatically after 5 seconds. More details are written in the gameHistory file.
What's planned for next release:
  • New TF: Dog
  • New encounter: Puppies
  • New encounter: White Magician
  • New location: Alex's Tunnel
  • New Shop: External's Shop
  • New Item: Golden Armor
  • New action: buy humanizer at tavern.
  • New enemy: Dragon Slayer
  • New location: Woods

Thursday, March 22, 2012

Delay until weekend

Hello everyone.

I have noticed an increase in the traffic of the blog and on the archive in general, but specially on the day I made a new build. This new build seems to be more stable according to the various comments on the TFgames forums. It has some balance issues, but those have already been addressed and will be available in the next build (I didn't say resolved because for that I need you to tell me how you think of the game stats, prices, enemies, etc.).

Now, what everyone dreaded because of the title.  I will indeed have a delay in the next build. I have a lot of work to do in real life, and I'll even have to stay up until late today and tomorrow to get it all done. The only thing I have been able to advance on has been the horse transformation. The text is around 50% done, and the coding is done automatically thanks to a program I made that changes a TF template to Starheaven game code. Is as simple as copy and paste it where it should go. Still, it's around thirty lines of descriptions for every transformation, so it does take time. I also have to write and code the new enemy, and I still haven't made the program to pass from enemy format to Starheaven code format. This one will require more coding, as it's adding a new action to the farm, and inside that action adding the appropiate filters and the enemies. Sigh, seems a lot of work, but I will be on it in the weekend.

So, having nothing else to say for the moment, and a ton of work, I bid you all farewell and good night.

Monday, March 19, 2012

Update 19/03/2012

Well, seems that the last two days the blog has received 37% of its total pageviews since being opened, with a total of 1891 since the time of post of this. We have also received the first comments, which were of faults in the game. Thanks to pointing those out. I planned to make an emergency build to balance the level system, butit took me almost all the day to implement and correct. So, there will be no emergency build, but on the other hand I don't think it will take a lot to make the next build.

Here's what's done so far:
  • New system: Experience. From now on, whenever you defeat an enemy, you'll gain experience. Win enough experience, and you'll level up.
  • New statistic: Levels. You now start at level 1 and will be increasing as you play along. This will helps you to unlock certain enemies and certain events.
  • Fixed bug: Game crashed if clicked on new game multiple times.
  • New ending: general bad TF ending.
  • New behavior: The game will inform you of the kind of error that occurred during execution, and then will close automatically after 5 seconds. More details are written in the gameHistory file.
What's half finished:
  • New TF: Horse.
What need to be done before next build:
  • New action: Explore farm.
  • New enemy: Guardian dog.
  • New location: External's camp.
  • New NPC: Mysterious kitten.
  • New encounter: Enter the farm.