Wednesday, April 18, 2012

Update: 18/04/2012

Well, after reading several comments from several sources, I've decided to change the To Do list. Here's a new list of things that should be done:
  • Fix bug: Loading multiple times.
  • Fix bug: Changing doesn't spread as it should on Mouse TF. Check if this happens on other TF's.
  • Fix issue: Entering a fight while having 0 HP will get you an error screen. Maybe add an otion to use automatically any healing potions in the inventory if this happens.
  • Fix issue: Make the penalty for abusing TF items more drastic. I have already tweaked with the affinity trait so that you can only use a certain amount of TF items before having and end game screen.
  • Interface: Make it less flashy and eye-hurting.
  • Interface: Make the font more readable.
  • Interface: Add progress bar or number.
  • Encounters: Change encounters so that you can win something like gold or a healing item, and thus making the risk worth it. Maybe reduce affinity.
  • Bigginer's quest: Make a walkthrough quest that introduces you to the world and its dynamics. A substitute of the help menu for the lazy people. You get a reward at the end.
  • Include somewhere this: "You'd better taint that pathetic body of yours because being a mutant is better than being dead". (Phrase from Noyb)
  • Tempting to change: Make TG transformation a random event.

Sunday, April 15, 2012

New Build: 15/04/2012

After almost two busy weeks, I present you the new build. Maybe it's not as big in content as I would have liked, but it certainly looks better, at least for me.

What's new this release:
  • New TF: Dog.
  • New encounter: Puppies.
  • New location: Alex's Tunnel.
  • New action: buy humanizer at tavern.
  • New enemy: Dragon Slayer.
  • Fixed bug: Game threw an error at midnight because of a division by zero error.
  • Fixed issue: Changed the font. There shouldn't be any font compatibility problems now. If you don't like the new font, you can change it in the game folder, just be sure it's the same extension and change the name. You can also change the name of the font in the Program.py file, it's one of the top variables.
  • Could not reproduce: Multiple loading bug. It only happened to me once in like 50 tries. I'll keep trying to track it down. Any information on this bug will have a reward of a thank you.
    What's planned for next release, based on the poll:
    • New TF: Bee.
    • New TF: Pine.
    • New main quest: Basic training.
    • New side quest: Alex's ingredients.
    • New encounter: Angry bees.

      Saturday, April 14, 2012

      Update: 14/04/2012

      I know I haven't posted anything in the last two weeks, but I have been quite busy, and it wasn't until recently that I started working on the game again. I think I'll make a new build tomorrow.
      The new poll will help me to see in what content I should focus more. I has a grammar mistake regarding the question of the poll, but the system doesn't allow me to change the question now ¬.¬

      What's new:
      • New TF: Dog
      • New location: Alex's Tunnel
      • New action: buy humanizer at tavern.
      • Fixed bug: Game threw an error at midnight because of a division by zero error.
      • Fixed issue: Changed the font. There shouldn't be any font compatibility problems now. If you don't like the new font, you can change it in the game folder, just be sure it's the same extension and change the name. You can also change the name of the font in the Program.py file, it's one of the top variables.

      What needs to be done:
      • New encounter: Puppies
      • New enemy: Dragon Slayer.
      • Check loading bug with multiple loads.
      Here's a screen with the new font:

      Tuesday, April 3, 2012

      Busy week

      Well, I know this is not the kind of news you want to hear, but this weeks is going to be very slow for the development of the game. This is thanks to the fact that it's report's week. I have to do a lot of reports about my work, a presentation, and work like crazy to meet the deadline objectives XD
      Anyway, this are all issues that take priority over the game development. I'll try to squeeze some time in order to make some progress, mainly in the saving system that seems to hate me a lot.
      Bugs that have been reported so far:
      • Text on Linux seems to be too small. This is due to some systems not having the Times New Roman font.
      • The saving system fails to load a game if there are various slots saved.
      • The game doesn't start at 0 hours. This is because of a divide by zero error.
      I think thoose are it for now. At least the list is getting shorter, until next build.