Saturday, March 17, 2012

New Build: 0_0_7

Should I say more?

Complete Changelog:
  • New location: Outskirts of farm.
  • New TF item: Lizard oil.
  • New template: Enemy Template.
  • New enemy: Lizardman.
  • New enemy: Dark magician.
  • New store: Tree Stump Shop.
  • New Item: Medium healing potion.
  • New Item: Low quality sword.
  • New Item: Medium quality sword.
  • New encounter: Beautiful Swan.
  • New situation: Kiss the prince(ss)
  • New NPC: Dark figure.
  • Bug fixed: Fixed a bug that made it possible for people to buy items for "free", and have negative money. I honestly don't know if I put it there to start with XD
  • Added a game history text file. This should make it easier to track down bugs and faults in the game.
Coming up next:
  • New action: Explore farm.
  • New enemy: Guardian dog.
  • New TF: Horse.
  • New location: External's camp.
  • New NPC: Mysterious kitten.
  • New encounter: Enter the farm.
Also, because of the post results and other issues, I'm starting to believe I will make a new build every week. What do you think?

Wednesday, March 14, 2012

Update 14/03/2012

What was done:
  • New enemy: Dark magician. (has a spoiler for next builds)
  • New encounter: Kiss the prince(ss)
To do for next build:
  • New store: Tree Stump Shop.
  • New NPC: Dark figure.
Also, has anyone had any problems running the game in Ubuntu or Linux in general?

Tuesday, March 13, 2012

Update and new poll

Ok, the usual changes and a new to do list.

Completed:
  • New enemy: Lizardman.
  • New encounter: Beautiful Swan.
To do:
  • New enemy: Dark magician.
  • New store: Tree Stump Shop.
  • New encounter: Kiss the prince(ss)
  • New NPC: Dark figure.
And I have been having a question lately. Do you guys like that I have a To Do list and I build the game until the list is complete, or would you rather like a new build with every update?

That takes me to the poll, how frequently would you like the game to be updated?

Going to bed now. The day was really tiring, and have to get up early tomorrow.