Well, seems that the last two days the blog has received 37% of its total pageviews since being opened, with a total of 1891 since the time of post of this. We have also received the first comments, which were of faults in the game. Thanks to pointing those out. I planned to make an emergency build to balance the level system, butit took me almost all the day to implement and correct. So, there will be no emergency build, but on the other hand I don't think it will take a lot to make the next build.
Here's what's done so far:
Here's what's done so far:
- New system: Experience. From now on, whenever you defeat an enemy, you'll gain experience. Win enough experience, and you'll level up.
- New statistic: Levels. You now start at level 1 and will be increasing as you play along. This will helps you to unlock certain enemies and certain events.
- Fixed bug: Game crashed if clicked on new game multiple times.
- New ending: general bad TF ending.
- New behavior: The game will inform you of the kind of error that occurred during execution, and then will close automatically after 5 seconds. More details are written in the gameHistory file.
- New TF: Horse.
- New action: Explore farm.
- New enemy: Guardian dog.
- New location: External's camp.
- New NPC: Mysterious kitten.
- New encounter: Enter the farm.
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